A queue is beginning to form inside room 102B, located in the rear corner of the Walter E. Washington Convention Center.
This is no ordinary gathering. The attendees are dressed in outfits that transform the venue into a living video game, yet every single character bears some form of battle damage. A fairy’s wings are shedding faux moss, a knight in elaborate 3D-printed armor clutches a fractured breastplate, and an anime-inspired maid shifts weight anxiously while lamenting a torn stocking. One by one, participants enter and exit the space, carefully carrying fractured costume pieces, broken props, and unruly wigs.
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